Friday, September 25, 2009

Character Design and Modeling for Next Gen Games

Character Design and Modeling for Next Gen Games




In this DVD, Vitaly Bulgarov walks you through his process for creating highly detailed organic-mech characters using XSI�, ZBrush� and Photoshop�. Vitaly explains his 2D/3D concept design process, then shows his process for creating clean detailed meshes within XSI, as well as the sculpting process in ZBrush. Finally he shows how to add character and life to the hard surface and make a presentation of the final high-poly model using ZBrush and Photoshop.

Chapters:

* Tools and Features
* Concept Modeling
* Concept Art
* Hard Surface Modeling
* Organic Sculpting
* Final Details

http://rapidshare.com/files/257248271/1980.part01.rar
http://rapidshare.com/files/257249461/1980.part02.rar
http://rapidshare.com/files/257246725/1980.part03.rar
http://rapidshare.com/files/257250397/1980.part04.rar
http://rapidshare.com/files/257248318/1980.part05.rar
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http://rapidshare.com/files/257251277/1980.part07.rar
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http://rapidshare.com/files/257242612/1980.part09.rar
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http://rapidshare.com/files/257247540/1980.part11.rar
http://rapidshare.com/files/257243676/1980.part12.rar
http://rapidshare.com/files/257248878/1980.part13.rar
http://rapidshare.com/files/257245544/1980.part14.rar
http://rapidshare.com/files/257246532/1980.part15.rar
http://rapidshare.com/files/257242501/1980.part16.rar
http://rapidshare.com/files/257245516/1980.part17.rar
http://rapidshare.com/files/257250476/1980.part18.rar



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