ZBrush to Maya Workflow for Beginners by Kurt Boutilier 223MB
English MP4 1024x768 14.985 fps Mp3 128 Kbps 44.1 Khz
Tutorial teaches new users how to import a base OBJ mesh into Z-Brush to start getting familiar with the tools and settings needed to create more detailed models for use in your own projects. The tutorial begins by importing a base mesh head into Z-Brush and then the face is sculpted using a variety of tools, brushes and alphas to add detail. Once the head is finished you will learn how to create a displacement map and import your base model back into Maya for high quaility renders.
Sceen:
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